Author Topic: June 3rd Origin Update  (Read 1384 times)

SolarofDeath

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June 3rd Origin Update
« on: June 03, 2014, 06:06:07 am »
June 03 PC Game Update Notes:
- Improved/reduced explosion induced camera shake
- Character collision improvements
- Fix to reduce object damage mismatch between client/server.
- Fix explosion packs not being able to be shot sometimes
- Improvements for client side packet loss
- Client crash fixes
- AMD Mantle multi-GPU improvements
- Carrier Assault game mode reports bug fix
- High Frequency Network update
-Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
-Added option to control client side update rate setting
- Fix for an issue where a jet hit by another jet wouldn't take damage when flying on certain altitudes

TheSkrapper

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Re: June 3rd Origin Update
« Reply #1 on: June 03, 2014, 05:52:57 pm »
You also have to enable the new netcode option after you are updated...

High Frequency Network Update

For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”. Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.

The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit upload and 1Mbit download should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.


Found here along with a video showing the results...
http://battlelog.battlefield.com/bf4/news/view/new-netcode-update-rolling-out/